Jump to content
GIGN Forum

Problēma Ar Linux Crack - Protocol 48


Recommended Posts

Tātad man ir radusies problēma !

Vilku kreku no šejienes !

Laidu serveri un man lūk šis:

Console initialized.
scandir failed:/usr/v48/./valve/SAVE
scandir failed:/usr/v48/./platform/SAVE
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 18:05:13 Oct 24 2008 (4383)
STEAM Auth Server
couldn't exec language.cfg
Server IP address xx.xxx.xxx.xxx:27015
scandir failed:/usr/v48/./valve/SAVE
scandir failed:/usr/v48/./platform/SAVE
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
./hlds_run: line 342: 23819 Segmentation fault      $HL_CMD
Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem
Sun Dec  7 21:10:04 EET 2008: Server restart in 10 seconds

Lūgums - ja varat iedodiet kādu citu variantu vai pasakiet kas man jādara !

Būšu ļoti pateicīgs ;) !!!

Edited by Ryan
Link to comment
Share on other sites

Sveicinati!

Viss tika datirs solis pa solim pec pamacibas.

1) novilku serve failus no steam

2) metamod

3) amxmodx

Palaizu serveri neko nekrakojot viss iet vis strada. Protam serveris ir steam un ar protokolu 48.

Uzlieku visiem tris engine failiem crack versijas, bet tad sakas sada lieta.

dators:/usr/hlds# ./hlds_run -game cstrike +ip 192.168.1.10 +port 27015 -nomaster -insecure +maxplayers 18 +map de_dust2 -debug

Auto detecting CPU

Using Pentium II Optimised binary.

Enabling debug mode

Auto-restarting the server on crash

Error:libSteamValidateUserIDTickets_i386.so: cannot open shared object file: No such file or directory

Unable to load engine, image is corrupt.

cat: hlds.3654.pid: No such file or directory

email debug.log to [email protected]

Tue Dec 9 00:49:01 EET 2008: Server restart in 10 seconds

Tue Dec 9 00:49:02 EET 2008: Server Quit

Debug fails neko jedzigu nesaka:

----------------------------------------------

CRASH: Tue Dec 9 00:49:01 EET 2008

Start Line: ./hlds_i686 -game cstrike +ip 192.168.1.10 -nomaster -insecure +maxplayers 18 +map de_dust2 -debug -pidfile hlds.3654.pid

End of crash report

----------------------------------------------

Varbut kads var iedot to "libSteamValidateUserIDTickets_i386.so" failu. Varbut to nomainot mana gadijuma bus lidzets, bet kaut ka saubas mac.

Link to comment
Share on other sites

Varbūt esmu :pizdiblee: 7 stundas nosēdēju meģinot visāds enģine versijas, gan no VUP, gan no citām vietāsm visu laiku viens un tas pats, bet pat ja rodās progres, tad opla kaut kādu citu engine failu viņam vajag.

Varbūt kāds kuram nav Protocol 48, bet ir vecāka protacol serveris ar Non-Steam un strādā viss. Var padālīties ar visiem *.so failiem? kas atrodās pie engine failiem.

Link to comment
Share on other sites

Nederēs ! man 32bit Linux ! Gentoo ja nemaldos !

Vēl kāds variants ?

Vai varbūt ja kādam ir ejošs Linux 48 protokola HLDS varētu te nomest vai vismaz enginus vai to steamclient_linux.so failu !

Katrā ziņā eSTEAMATION steamclient_linux.so fails man negāja !

Edited by Ryan
Link to comment
Share on other sites

baltais ērgli ? Kapēc tu laid caur 64 moduli ?

CRASH: Tue Dec 9 00:49:01 EET 2008

Start Line: ./hlds_i686 -game cstrike +ip 192.168.1.10 -nomaster -insecure +maxplayers 18 +map de_dust2 -debug -pidfile hlds.3654.pid

1. AMXX Nesuportē 64

2. Pati Valve nesupērtē (priekš 1.6 ) 64bit

3. Esi Mēģinājis laist caur i386 ? Un Kāds crush ir tad ja ir ?

Link to comment
Share on other sites

To: ntw

Es vienkārši palaižu hlds_run, un viņš pats visu šito murgu izdod.

Paga, paga man nemaz mapē tāda hlds_i386 nav. Ir tikai hlds_amx, hlds_i468, hlds_686.

Nezinu, ko es daru ne tā, bet visus Protocol 48 crack ko esmu izmantojos man blaustās par to libSteamValidateUserIDTickets_i386.so, kaut arī tāda faila mapē nemaz nav ir tikai libSteamValidateUserIDTickets_i486.so. Kaut kāds murgs, bet cik es saprotu visa problēma ir servera failos, bet tādi nu tie no steam nāk.

Atradu protocol47 visus *.so failus, bet tad sākās citas problēmas viņam redz vajag tad steam_api_i436.so failu. Atrodu to, tad viņam vajag jau citu failu *.so, bet garantijas, ka tiek *.so faili ir no protocola 47 nav garantijas.

Cik nu es saprotu, ka ar tiem failiem, kas tiek novilkti tagad no steam nav iespējams nemaz uzlikt CS 1.6 Linux serveri ar Protocol 47, jo failus struktūra (tree) tagadējiem failiem, kas nāk no steam ir savādāka.

Edited by White_Eagle
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...