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Kā pareizi likt tekstūru ''apaļiem'' (cylinder) objektiem, lai nerastos šāds errors un protams izskatītos smuki :P ?

1 brushes (totalling 6 sides) discarded from clipping hulls

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 0, Brush 93, Side 7: has a coplanar plane at (6, -1380, -408), texture C1A4_POW

Error: brush with coplanar faces

Description: The map has a problem which must be fixed

Howto Fix: Check the file http://www.zhlt.info...g-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 93, Side 11: has a coplanar plane at (5, -1376, -408), texture C1A4_POW

Error: Entity 0, Brush 94, Side 7: has a coplanar plane at (10, -1380, -416), texture C1A4_POW

Error: Entity 0, Brush 95, Side 7: has a coplanar plane at (10, -1380, -424), texture C1A4_POW

Error: Entity 0, Brush 94, Side 11: has a coplanar plane at (9, -1376, -416), texture C1A4_POW

Error: Entity 0, Brush 95, Side 11: has a coplanar plane at (9, -1376, -424), texture C1A4_POW

(0.19 seconds)

Edited by renards
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Tekstūra nav vainīga. Uzspied linku, apskati attēlu, tu noteikti esi sagriezis/salicis anormāli daudz sides. Es parasti uz 16x16 unitu lielu kluci lieku 12sides. Izskatās labi un gļukus nemet.

Nu, jā! Man bija 1 unit klucis ar nez cik daudzām malām! Gribēju kautko mazū un apaļu, lai izskatītos pēc vadiem vai kautkā tāda :) Cik apm likt 1 unit?

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